Description
Perception +18; darkvision, smoke vision
Skills Athletics +18
Str +6, Dex +3, Con +5, Int -4, Wis +4, Cha +0
Smoke Vision The magma scorpion ignores the concealed condition from smoke.
AC 28; Fort +19, Ref +14, Will +16
HP 155; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10
Speed 40 feet, climb 30 feet
Melee [one-action] pincer +20 [+16/+12] (agile, reach 10 feet), Damage 2d6+9 bludgeoning plus 1d6 persistent fire and GrabMelee [one-action] tail sting +20 [+15/+10] (reach 10 feet), Damage 1d10+9 piercing plus 1d6 persistent fire and magma scorpion venomRanged [one-action] magma spit +17 [+12/+7] (fire, range increment 40 feet), Damage 1d6+9 fire plus 1d6 persistent fireMagma Scorpion Venom (fire, injury, poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 fire damage (1 round) and enfeebled 1; Stage 2 3d6 fire damage and enfeebled 2 (1 round)
Skills Athletics +18
Str +6, Dex +3, Con +5, Int -4, Wis +4, Cha +0
Smoke Vision The magma scorpion ignores the concealed condition from smoke.
AC 28; Fort +19, Ref +14, Will +16
HP 155; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10
Speed 40 feet, climb 30 feet
Melee [one-action] pincer +20 [+16/+12] (agile, reach 10 feet), Damage 2d6+9 bludgeoning plus 1d6 persistent fire and GrabMelee [one-action] tail sting +20 [+15/+10] (reach 10 feet), Damage 1d10+9 piercing plus 1d6 persistent fire and magma scorpion venomRanged [one-action] magma spit +17 [+12/+7] (fire, range increment 40 feet), Damage 1d6+9 fire plus 1d6 persistent fireMagma Scorpion Venom (fire, injury, poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 fire damage (1 round) and enfeebled 1; Stage 2 3d6 fire damage and enfeebled 2 (1 round)





